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Summary
Star Trek Fleet Command

I’ve been working on STFC since early 2020. In the first years, I was the only UX designer on the project. Every feature in the game passed through me, and I was responsible for shaping the full experience end to end. Later, I built the UX team and moved into a Lead UX role. I’m no longer hands-on with every detail, but all features still go through me for review and approval before release.

In this portfolio section, I’ll show a selection of features where I acted as the UX DRI. These examples reflect my approach, decision-making, and the level of quality I aim to deliver.

ROLE

UX Designer

TEAM

UX Team

Away Teams

Away Teams let you send your officers on assignments to earn rewards while they’re not in use. You select officers based on their key stats and traits, which determine the chance of success and critical rewards. Assignments refresh every 12 hours, and stronger setups can push success above 100% to gain reward multipliers. Traits play a key role by increasing the chance of critical outcomes, especially when they match the assignment requirements. Rewards feed into the Away Teams Research Tree and Store, giving you buffs, resources, and progression, making this system a strong way to get value from your unused officers.

Syndicate (VIP)

The Syndicate is a long-term progression system that gives players permanent buffs, exclusive rewards, and powerful quality-of-life upgrades as they level it up. By earning Syndicate XP through events, purchases, and free daily claims, players unlock benefits such as officer presets, stronger daily goal rewards, exclusive officers, cosmetics, combat bonuses, and extra gameplay features like the Claim All button and additional Exocomp slots. Syndicate buffs stack over time, making progression increasingly valuable across combat, mining, ship management, PvE, and PvP, turning it into one of the most impactful progression systems in Star Trek Fleet Command.

Alliance Star Base

The Alliance Starbase is a shared structure your alliance builds to unlock powerful buffs and exclusive research. You construct it using Subspace Superconductors, then upgrade it with resources earned mainly from Cardassian Stations. Once active, the Starbase can move to Plasma Storms to harvest Plasma, which fuels further upgrades through modules and the Starbase Research Tree. These upgrades give permanent bonuses and new functionality to all members. Progress depends on alliance coordination and contribution, and systems like Alliance Reputation and the Alliance Inventory control access to deeper upgrades and actions.

The Alliance Starbase is a shared structure your alliance builds to unlock powerful buffs and exclusive research. You construct it using Subspace Superconductors, then upgrade it with resources earned mainly from Cardassian Stations. Once active, the Starbase can move to Plasma Storms to harvest Plasma, which fuels further upgrades through modules and the Starbase Research Tree. These upgrades give permanent bonuses and new functionality to all members. Progress depends on alliance coordination and contribution, and systems like Alliance Reputation and the Alliance Inventory control access to deeper upgrades and actions.

Exocomps

Exocomps are temporary consumable boosts that improve different parts of your gameplay, such as combat, mining, research, building, and fleet efficiency. After unlocking the Exocomp Factory at Ops Level 16, players can activate consumables through dedicated slots for Galaxy, Station, Combat, and Wildcard boosts. Each Exocomp provides a timed bonus that helps players perform actions faster or more effectively, with some boosts applying instantly and others activating during combat or fleet deployment. Different Exocomps can stack if they affect different stats or use different tiers, making them a flexible system for optimizing both PvE and PvP performance.

Territory Capture

Territory Capture is a competitive system where alliances fight for control of zones in the Origin Sector. During scheduled Takeover events, alliances score points by keeping ships in the zone and holding capture nodes, with points increasing during Overdrive near the end. The alliance with the highest score gains control and unlocks exclusive benefits, including alliance-wide buffs, mining rights, and the ability to relocate stations safely within the zone. Progress depends on strategy, coordination, and active participation, as alliances can only expand into adjacent zones and must manage shared resources to join takeovers and activate services.

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